[EMS Discuss] 3d input devices

Fri Jul 12 10:41:59 PDT 2013

Why did you decide that an image processing solution would be unworkable?

In my experience the precision of these systems is limited only by your
hardware, and that's fungible.

Assuming that you only have access to cheap cameras (true for me, anyway),
the easiest way to handle this is to just add more of them.  I say
"fungible" because you have increased the complexity of the space-mapping
process.  However, you get much more precise positional data.

The other direction you can is to get high-resolution, high-speed cameras
which will give you the same results without nearly as much processing

If anyone wants to work on something like this, let me know.  I don't have
a lot to do right now, but I do have the python OpenCV bindings installed
and a simple camera.

On Tue, Jul 9, 2013 at 1:12 PM, Sam Foster <EMAIL HIDDEN> wrote:

> (as promised, a summary of one interesting discussion on the
> #eugene-maker-space IRC channel)
> Bob and I were talking 3d modelling and (my) struggle with 3d modelling
> using 2d pointer devices, and we got onto 3d input:
> * I remembered something like one of these http://annmarieshillito.files.*
> *wordpress.com/2012/04/falcon.**png<http://annmarieshillito.files.wordpress.com/2012/04/falcon.png>being used during a reconstruction done of a proto-human done using some
> specialized software on a TV show about human origins (
> http://www.bbc.co.uk/**programmes/p00l204n<http://www.bbc.co.uk/programmes/p00l204n>- UK only AFACT)
> * thanks Bob for tracking that down, the image is from
> http://www.indiegogo.com/**projects/creative-anarky<http://www.indiegogo.com/projects/creative-anarky>- in interesting proposal for software/hardware to do something very like
> what I'm looking for
> * Its basically a robot arm backwards - you move the pen/end-point and
> your movements are turned into points in 3d space in software
> * Bob talked about sand-filled balloons and the variable resistance of the
> carbon granules used in old microphones
> * And we got onto haptic feedback, like the playstation steering wheel
> * I wondered if nitinol wire could be used to both translate motion to
> data and provide haptic feedback (IIRC it produces voltage when you bend it
> as well as bending when you apply voltage?)
> * I pointed at a very simple image processing/recognition demo done by a
> friend:  http://www.youtube.com/watch?**v=Aa9945MGRL0<http://www.youtube.com/watch?v=Aa9945MGRL0>(but realised it wouldn't be so simple to get useful/accurate enough for 3d
> modelling input)
> * And then remembered an abandoned data glove project using these simple
> and cheap-to-build flex sensors: http://www.instructables.com/**
> id/How-to-Make-Bi-Directional-**Flex-Sensors/<http://www.instructables.com/id/How-to-Make-Bi-Directional-Flex-Sensors/>
> * And Bob found the stuff I needed (and was missing first time around) on
> http://www.adafruit.com/**products/1361<http://www.adafruit.com/products/1361>
> * (I then disappeared while spending too much money on adafruit.com)
> * But left this favorite link for great ideas and materials for circuit
> building: http://www.kobakant.at/DIY/
> /Sam
> ______________________________**_________________
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