[EMS Discuss] Punkin Chunkin' Rules
Thu Nov 7 09:25:43 PST 2013
Could any extra launchers be turned into separate teams? If team LEO builds three launchers, I see no reason each one couldn't be adopted by a member.
On Wed, Nov 6, 2013 at 11:26 PM, Rick Osgood <EMAIL HIDDEN>
> Rule 5 is like if the pumpkin is somehow lost. Like we lose sight of it
> for any reason and can't figure out where it landed. I think if a pumpkin
> explodes at launch time we can also give the team one more chance if they
> have a spare.
> I'm not sure how I feel about having multiple launchers... On the one hand
> having more launchers means more interesting things and ideas to display,
> i.e. more fun. On the other hand I fear people might feel like it gives
> the team some kind of unfair advantage like they have more chances to win.
> I think since this is a contest each time should just choose whatever
> design they think will be the winner. If you want to bring an extra
> launcher to have fun and launch some pumpkins that would be perfectly
> acceptable outside of the competition itself.
> On Wed, Nov 6, 2013 at 11:05 PM, Weston Turner <EMAIL HIDDEN> wrote:
>> Can a team enter multiple pumpkin launchers into the contest? Also what
>> is meant in rule 5, by "losing a pumpkin after launch", would it be like if
>> the pumpkin is launched so far that it can't be retrieved?
>> On Oct 30, 2013, at 8:45 AM, Rick Osgood <EMAIL HIDDEN> wrote:
>> Here is the official list of rules for the Punkin Chunkin' Contest. I
>> will be posting these up on the website but I'm waiting to get an official
>> time scheduled with the Science Factory so I can publish everything at
>> once. These are mostly the same as before but I've clarified the pumpkin
>> size. You may use any pumpkin between 1lbs and 2lbs.
>> Let me know if you have any questions and I can clarify things and update
>> the rule list. It's hard to come up with a complete set of rules for
>> something like this but I'm doing the best I can.
>> 1. No compressed air/compressed gas devices
>> 2. No explosives.
>> 3. Teams must release all energy from their launchers until it is
>> their turn.
>> *Contest Rules*
>> 1. You may sign up as an individual or as a team.
>> 2. Machine must not cross the firing line.
>> 3. Machines must be ready to fire within 3 minutes.
>> 4. Each team will get three launches.
>> 5. If a team loses a pumpkin after launch they may get an one extra
>> try if the team has a backup pumpkin ready to go.
>> 6. Pumpkins must weigh between 1lbs and 2lbs.
>> 7. Teams provide their own pumpkins.
>> 8. Pumpkins must remain intact until they hit the ground.
>> 9. Pumpkins cannot be modified (except for painting).
>> 10. Teams may paint their pumpkins for decoration.
>> Discuss mailing list
>> EMAIL HIDDEN
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Discuss