[EMS Discuss] Punkin Chunkin' Rules

Bob Miller EMAIL HIDDEN
Thu Nov 7 12:30:29 PST 2013


If you have a surfeit of chuckers, why not enter one in the contest and
bring the others for exhibition chucking?

Team LEO is working hard to get a single chucker ready in time.

Sent from my phone.  No type good.
On Nov 6, 2013 11:26 PM, "Rick Osgood" <EMAIL HIDDEN> wrote:

> Rule 5 is like if the pumpkin is somehow lost.  Like we lose sight of it
> for any reason and can't figure out where it landed.  I think if a pumpkin
> explodes at launch time we can also give the team one more chance if they
> have a spare.
>
> I'm not sure how I feel about having multiple launchers...  On the one
> hand having more launchers means more interesting things and ideas to
> display, i.e. more fun.  On the other hand I fear people might feel like it
> gives the team some kind of unfair advantage like they have more chances to
> win.  I think since this is a contest each time should just choose whatever
> design they think will be the winner.  If you want to bring an extra
> launcher to have fun and launch some pumpkins that would be perfectly
> acceptable outside of the competition itself.
>
>
> On Wed, Nov 6, 2013 at 11:05 PM, Weston Turner <EMAIL HIDDEN>wrote:
>
>>  Can a team enter multiple pumpkin launchers into the contest? Also what
>> is meant in rule 5, by "losing a pumpkin after launch", would it be like if
>> the pumpkin is launched so far that it can't be retrieved?
>>
>> Regards,
>> Weston
>>
>> On Oct 30, 2013, at 8:45 AM, Rick Osgood <EMAIL HIDDEN> wrote:
>>
>> Here is the official list of rules for the Punkin Chunkin' Contest.  I
>> will be posting these up on the website but I'm waiting to get an official
>> time scheduled with the Science Factory so I can publish everything at
>> once.  These are mostly the same as before but I've clarified the pumpkin
>> size.  You may use any pumpkin between 1lbs and 2lbs.
>>
>> Let me know if you have any questions and I can clarify things and update
>> the rule list.  It's hard to come up with a complete set of rules for
>> something like this but I'm doing the best I can.
>>
>> *Safety*
>>
>>    1. No compressed air/compressed gas devices
>>    2. No explosives.
>>    3. Teams must release all energy from their launchers until it is
>>    their turn.
>>
>> *Contest Rules*
>>
>>    1. You may sign up as an individual or as a team.
>>    2. Machine must not cross the firing line.
>>    3. Machines must be ready to fire within 3 minutes.
>>    4. Each team will get three launches.
>>    5. If a team loses a pumpkin after launch they may get an one extra
>>    try if the team has a backup pumpkin ready to go.
>>    6. Pumpkins must weigh between 1lbs and 2lbs.
>>    7. Teams provide their own pumpkins.
>>    8. Pumpkins must remain intact until they hit the ground.
>>    9. Pumpkins cannot be modified (except for painting).
>>    10. Teams may paint their pumpkins for decoration.
>>
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>
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